package per.dg.jingchess.models;

public class SmallPlayingChessModel {

//    结束游戏的时间戳
    long time;

//    选择ai或者friends ai 0 friends 1
    int chessModel;

//    棋子外形 0 圆 1 叉
    int chessman;

//    每小局下的棋局
    int[][] chessData;

//    输赢 0 用户 1 ai或者friends 2 平局
    int win;

    public long getTime() {
        return time;
    }

    public void setTime(long time) {
        this.time = time;
    }

    public int getChessModel() {
        return chessModel;
    }

    public void setChessModel(int chessModel) {
        this.chessModel = chessModel;
    }

    public int getChessman() {
        return chessman;
    }

    public void setChessman(int chessman) {
        this.chessman = chessman;
    }

    public int[][] getChessData() {
        return chessData;
    }

    public void setChessData(int[][] chessData) {
        this.chessData = chessData;
    }

    public int getWin() {
        return win;
    }

    public void setWin(int win) {
        this.win = win;
    }
}
